KKippi Animations
Escultor · for Roblox creators

Dynamic Heads that move right, checked before they reach you.

Escultor is our Claude-powered pipeline for Roblox Dynamic Heads. You describe the face; Claude generates it, rigs all 17 required FACS poses, tests it against Roblox's rules and exports a file that is ready to import.

A stylised Roblox Dynamic Head with large anime eyes, shown in five expressions, with the specs 17 required FACS poses, 15 correctives, 3,820 triangles, 1024 by 1024 texture, 5 of 5 Roblox tests.
17 / 17required FACS poses, plus correctives
≤ 4,000triangles (this sample: 3,820)
1024²texture, Roblox's maximum
5 / 5validation tests before delivery
The product

From a brief to a validated head, in four steps.

Rigging a face by hand means weighting dozens of bones and testing each expression one by one. Escultor does that work through tools that Claude operates, and refuses to hand over a head that fails its checks.

  1. Generate

    A painted face, its mesh and its texture, built to your style: eye colour, skin, blush, extras.

    Claude: turns your brief into the generator's settings.

  2. Rig

    The face is transferred onto Roblox's Dynamic Head rig, with weights for lids, lips, cheeks and jaw, and a corrective for each combination.

    Claude: places the eyes and mouth, runs the transfer and reads the result.

  3. Validate

    Blink, open mouth, happy and sad are measured on the mesh. Triangles, texture size and pose count are checked.

    Claude: inspects close-ups, finds folds and stretching, fixes them and re-runs.

  4. Export

    One FBX for Roblox Studio, read back in Blender to confirm it opens, plus a viewer, a video and a validation report.

    Claude: logs every build so each head can be compared with the last.

What we make

See every pose move.

This is a head made end to end with Escultor. All ten expressions below use only the 17 poses Roblox requires, which is the hardest limit to design for.

Ten expressions of the sample head: happy, laugh, sad, surprise, fear, pout, wink, kiss, sleepy and shy.
Ten expressions, built only from the 17 required poses. No extra bones, no extra poses to ship.
Close-up of the eye at rest and while closing, showing the lid following the lash line cleanly.
Eyes. The lid follows the painted lash line; no stray colour or stretching when it closes.
Close-up of the mouth across several shapes, with an interior cavity and tongue.
Mouth. Per-lip shaping, a 3D mouth interior and a tongue that moves with the jaw.
The 17 required FACS poses of the sample head, each shown separately.
All 17 required poses from LeftEyeClosed to RightLowerLipDepressor, each shown on its own.
The checks

A head only ships if it passes.

Every build is measured against Roblox's requirements and recorded. If one check fails, we fix the head and run again instead of delivering it.

  • Poses: all 17 required FACS poses present
  • Mesh: at most 4,000 triangles on the face
  • Texture: 1024 × 1024 or smaller
  • Weights: at most 4 bone influences per vertex
  • Roblox tests: blink left/right, mouth open, happy, sad
  • Read-back: the exported FBX re-opens in Blender
  • Folds: base poses inspected for visible creases
  • History: each build logged and compared with the last
Services

Two ways to get a head. Pick one.

We run Escultor for you, so you don't have to set anything up. Prices depend on the brief; every quote is in writing before any work starts.

Most requested

Custom Dynamic Head

We design the face with you and deliver it fully rigged.

  • Face designed to your style
  • 17 required poses + correctives
  • FBX ready for Roblox Studio
  • Viewer, video and validation report
Quote on requestGet a quote

Rig my own face

You bring a painted or modelled head; we rig it.

  • We find the eyes and mouth on your art
  • Weights and correctives for all poses
  • Same checks and same deliverables
  • Your design stays yours
Quote on requestGet a quote

Roblox game & store art

The same studio also builds games and the art around them.

  • Game passes and developer product icons
  • Thumbnails and promo art
  • Luau gameplay, built mobile-first
Quote on requestAsk us
Built on Claude

Claude runs the pipeline.

Escultor is an MCP server we wrote so that Claude can use 3D tools the way a technical artist would. Claude doesn't just write text for us; it calls the tools, looks at the renders, decides what is wrong and fixes it.

Who it's for: Roblox creators, UGC makers and small teams who need valid Dynamic Heads but don't have a rigger. The people ordering never touch Claude themselves.

# What Claude calls for one head
generate_face(eye_color, skin, extras)
load_fbx(Roblox Dynamic Head template)
transfer_start → transfer_rig(pose_set="required")
test_face          # 5 Roblox tests
face_preview        # viewer + video, ES / EN
export_roblox_fbx   # Blender read-back
record_face          # log + compare with last build
The studio

Also from Kippi Animations.

Escultor came out of our own Roblox work. These are the game and store art we make with the same pipeline and the same eye for detail.

Two round characters, one pink with a bow and one yellow, chained together on a grass platform in a cooperative Roblox obby.
Verity Duo. A two-player cooperative Roblox game where the pair is chained together. In development.
A grid of Roblox game pass and developer product icons: costumes, hats, revive heart, spins.
Store art. Game pass and developer product icons for the same game.
Questions

Before you write to us.

What exactly do I receive?

The Roblox-ready FBX, the texture, an interactive viewer you can open in any browser, a video of every animation, and a validation report with the results of each check.

Does it work with my avatar and my game?

The head follows Roblox's Dynamic Head requirements, so it works wherever Dynamic Heads do. Tell us your target (avatar item, game character) in the brief and we'll check the fit.

Do I need to use Claude or install anything?

No. We run the pipeline and send you the files. You only need Roblox Studio to import them.

Who owns the design?

If you bring your own art, it stays yours. For custom designs, ownership and usage terms are set out in the written quote before work starts.

Can a head be changed afterwards?

Every build is logged with its settings, so colours and style can be adjusted and the same checks re-run. Scope and revisions are agreed in the quote.

Contact

Tell us the face you want.

Orders, quotes and collaborations.

kippi@kippianimations.com
To get a quote quickly, include:
  • What it's for (avatar item, game character)
  • Style references or your own art
  • Colours and any extras (blush, hearts, freckles)
  • When you need it