Dynamic Heads that move right, checked before they reach you.
Escultor is our Claude-powered pipeline for Roblox Dynamic Heads. You describe the face; Claude generates it, rigs all 17 required FACS poses, tests it against Roblox's rules and exports a file that is ready to import.
From a brief to a validated head, in four steps.
Rigging a face by hand means weighting dozens of bones and testing each expression one by one. Escultor does that work through tools that Claude operates, and refuses to hand over a head that fails its checks.
Generate
A painted face, its mesh and its texture, built to your style: eye colour, skin, blush, extras.
Claude: turns your brief into the generator's settings.
Rig
The face is transferred onto Roblox's Dynamic Head rig, with weights for lids, lips, cheeks and jaw, and a corrective for each combination.
Claude: places the eyes and mouth, runs the transfer and reads the result.
Validate
Blink, open mouth, happy and sad are measured on the mesh. Triangles, texture size and pose count are checked.
Claude: inspects close-ups, finds folds and stretching, fixes them and re-runs.
Export
One FBX for Roblox Studio, read back in Blender to confirm it opens, plus a viewer, a video and a validation report.
Claude: logs every build so each head can be compared with the last.
See every pose move.
This is a head made end to end with Escultor. All ten expressions below use only the 17 poses Roblox requires, which is the hardest limit to design for.
A head only ships if it passes.
Every build is measured against Roblox's requirements and recorded. If one check fails, we fix the head and run again instead of delivering it.
- Poses: all 17 required FACS poses present
- Mesh: at most 4,000 triangles on the face
- Texture: 1024 × 1024 or smaller
- Weights: at most 4 bone influences per vertex
- Roblox tests: blink left/right, mouth open, happy, sad
- Read-back: the exported FBX re-opens in Blender
- Folds: base poses inspected for visible creases
- History: each build logged and compared with the last
Two ways to get a head. Pick one.
We run Escultor for you, so you don't have to set anything up. Prices depend on the brief; every quote is in writing before any work starts.
Custom Dynamic Head
We design the face with you and deliver it fully rigged.
- Face designed to your style
- 17 required poses + correctives
- FBX ready for Roblox Studio
- Viewer, video and validation report
Rig my own face
You bring a painted or modelled head; we rig it.
- We find the eyes and mouth on your art
- Weights and correctives for all poses
- Same checks and same deliverables
- Your design stays yours
Roblox game & store art
The same studio also builds games and the art around them.
- Game passes and developer product icons
- Thumbnails and promo art
- Luau gameplay, built mobile-first
Claude runs the pipeline.
Escultor is an MCP server we wrote so that Claude can use 3D tools the way a technical artist would. Claude doesn't just write text for us; it calls the tools, looks at the renders, decides what is wrong and fixes it.
Who it's for: Roblox creators, UGC makers and small teams who need valid Dynamic Heads but don't have a rigger. The people ordering never touch Claude themselves.
# What Claude calls for one head generate_face(eye_color, skin, extras) load_fbx(Roblox Dynamic Head template) transfer_start → transfer_rig(pose_set="required") test_face # 5 Roblox tests face_preview # viewer + video, ES / EN export_roblox_fbx # Blender read-back record_face # log + compare with last build
Also from Kippi Animations.
Escultor came out of our own Roblox work. These are the game and store art we make with the same pipeline and the same eye for detail.
Before you write to us.
What exactly do I receive?
The Roblox-ready FBX, the texture, an interactive viewer you can open in any browser, a video of every animation, and a validation report with the results of each check.
Does it work with my avatar and my game?
The head follows Roblox's Dynamic Head requirements, so it works wherever Dynamic Heads do. Tell us your target (avatar item, game character) in the brief and we'll check the fit.
Do I need to use Claude or install anything?
No. We run the pipeline and send you the files. You only need Roblox Studio to import them.
Who owns the design?
If you bring your own art, it stays yours. For custom designs, ownership and usage terms are set out in the written quote before work starts.
Can a head be changed afterwards?
Every build is logged with its settings, so colours and style can be adjusted and the same checks re-run. Scope and revisions are agreed in the quote.
Tell us the face you want.
Orders, quotes and collaborations.
kippi@kippianimations.com- What it's for (avatar item, game character)
- Style references or your own art
- Colours and any extras (blush, hearts, freckles)
- When you need it